BP Function: Trilinear Interpolation (Point)
Performs trilinear interpolation on an individual point/vertex location.
This is mostly only useful if you are extending the plugin's capabilities or using the interpolation for something very specific to your project.
If the required inputs are invalid, the original mesh will be returned.
Inputs
-
Point
Vector
The point to transform.
-
Lattice
Array of
Vector
List of offsets for the corners of the lattics cube. A value of
0
will result in no change. MUST contain 8 entries! -
MinBound
Vector
The minimum corner of the bounding box for whatever the point came from.
-
MaxBound
Vector
The maximum corner of the bounding box for whatever the point came from.
Outputs
-
Return Value
Vector
The transformed point.
For any questions, help, suggestions or feature requests, please feel free to contact me at nbpsup@gmail.com