BP Function: Trilinear Interpolation (Point)
Performs trilinear interpolation on an individual point/vertex location.
This is mostly only useful if you are extending the plugin's capabilities or using the interpolation for something very specific to your project.
If the required inputs are invalid, the original mesh will be returned.
Inputs
-
PointVectorThe point to transform.
-
LatticeArray of
VectorList of offsets for the corners of the lattics cube. A value of
0will result in no change. MUST contain 8 entries! -
MinBoundVectorThe minimum corner of the bounding box for whatever the point came from.
-
MaxBoundVectorThe maximum corner of the bounding box for whatever the point came from.
Outputs
-
Return ValueVectorThe transformed point.
For any questions, help, suggestions or feature requests, please feel free to contact me at nbpsup@gmail.com