BP Function: Trilinear Interpolation (Point)

Trilinear Interpolation (Point) Node


Performs trilinear interpolation on an individual point/vertex location.

This is mostly only useful if you are extending the plugin's capabilities or using the interpolation for something very specific to your project.

If the required inputs are invalid, the original mesh will be returned.


Inputs

  • Point

    Vector

    The point to transform.

  • Lattice

    Array of Vector

    List of offsets for the corners of the lattics cube. A value of 0 will result in no change. MUST contain 8 entries!

  • MinBound

    Vector

    The minimum corner of the bounding box for whatever the point came from.

  • MaxBound

    Vector

    The maximum corner of the bounding box for whatever the point came from.

Outputs






For any questions, help, suggestions or feature requests, please feel free to contact me at nbpsup@gmail.com