BP Function: Trilinear Interpolation (Mesh)

Trilinear Interpolation (Mesh) Node


Performs trilinear interpolation on a given Dynamic Mesh.

The mesh will be directly modified.

If the required inputs are invalid, the original mesh will be returned.


Inputs

  • TargetMesh

    Dynamic Mesh

    The mesh to transform.

  • Lattice

    Array of Vector

    List of offsets for the corners of the lattics cube. A value of 0 will result in no change. MUST contain 8 entries!

  • MinBound

    Vector

    The minimum corner of the bounding box for the (original, untransformed) mesh.

  • MaxBound

    Vector

    The maximum corner of the bounding box for the (original, untransformed) mesh.

  • Origin

    Vector

    Location that the bounds and mesh vertices are relative to.

Outputs






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