BP Function: Trilinear Interpolation (Mesh)
Performs trilinear interpolation on a given Dynamic Mesh.
The mesh will be directly modified.
If the required inputs are invalid, the original mesh will be returned.
Inputs
-
TargetMesh
Dynamic Mesh
The mesh to transform.
-
Lattice
Array of
Vector
List of offsets for the corners of the lattics cube. A value of
0
will result in no change. MUST contain 8 entries! -
MinBound
Vector
The minimum corner of the bounding box for the (original, untransformed) mesh.
-
MaxBound
Vector
The maximum corner of the bounding box for the (original, untransformed) mesh.
-
Origin
Vector
Location that the bounds and mesh vertices are relative to.
Outputs
-
Target Mesh
Dynamic Mesh
The transformed mesh.
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