BP Function: Trilinear Interpolation (Mesh)
Performs trilinear interpolation on a given Dynamic Mesh.
The mesh will be directly modified.
If the required inputs are invalid, the original mesh will be returned.
Inputs
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TargetMeshDynamic MeshThe mesh to transform.
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LatticeArray of
VectorList of offsets for the corners of the lattics cube. A value of
0will result in no change. MUST contain 8 entries! -
MinBoundVectorThe minimum corner of the bounding box for the (original, untransformed) mesh.
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MaxBoundVectorThe maximum corner of the bounding box for the (original, untransformed) mesh.
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OriginVectorLocation that the bounds and mesh vertices are relative to.
Outputs
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Target MeshDynamic MeshThe transformed mesh.
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