BP Function: Trilinear Interpolation (Vertices)
Performs trilinear interpolation on a given GeometryScriptVectorList.
The list will be directly modified, you may wish to create a copy beforehand.
If the required inputs are invalid, the original list will be returned unchanged.
Inputs
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VerticesGeometryScriptVectorListThe vertices to transform.
-
LatticeArray of
VectorList of offsets for the corners of the lattics cube. A value of
0will result in no change. MUST contain 8 entries! -
MinBoundVectorThe minimum corner of the bounding box for the (original, untransformed) vertices.
-
MaxBoundVectorThe maximum corner of the bounding box for the (original, untransformed) vertices.
-
OriginVectorLocation that the bounds and vertices are relative to.
Outputs
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VerticesGeometryScriptVectorListThe transformed vertices.
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