BP Function: Trilinear Interpolation (Vertices)
Performs trilinear interpolation on a given GeometryScriptVectorList
.
The list will be directly modified, you may wish to create a copy beforehand.
If the required inputs are invalid, the original list will be returned unchanged.
Inputs
-
Vertices
GeometryScriptVectorList
The vertices to transform.
-
Lattice
Array of
Vector
List of offsets for the corners of the lattics cube. A value of
0
will result in no change. MUST contain 8 entries! -
MinBound
Vector
The minimum corner of the bounding box for the (original, untransformed) vertices.
-
MaxBound
Vector
The maximum corner of the bounding box for the (original, untransformed) vertices.
-
Origin
Vector
Location that the bounds and vertices are relative to.
Outputs
-
Vertices
GeometryScriptVectorList
The transformed vertices.
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