Enum: EIncludeCollisionType

//  TrilerpMeshComponent.h : 29

enum class EIncludeCollisionType : uint8 {
    NONE    = 0 UMETA(DisplayName = "None"),
    SIMPLE  = 1 UMETA(DisplayName = "Simple"),
    COMPLEX = 2 UMETA(DisplayName = "Complex")
};

Reflection-enabled

Specifiers:

  • BlueprintType

Which type of collision mesh to use/generate when updating a deformed mesh.






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