Enum: EIncludeCollisionType
// TrilerpMeshComponent.h : 29
enum class EIncludeCollisionType : uint8 {
NONE = 0 UMETA(DisplayName = "None"),
SIMPLE = 1 UMETA(DisplayName = "Simple"),
COMPLEX = 2 UMETA(DisplayName = "Complex")
};
Reflection-enabled
Specifiers:
- BlueprintType
Which type of collision mesh to use/generate when updating a deformed mesh.
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