BP Class: TrilerpMeshComponent


A DynamicMeshComponent which supports trilinear interpolation of the underlying mesh.


Properties

  • Lattice

    Array of Vectors

    Offsets from interpolation lattice corners. Do not modify length.

    First four values represent the bottom four corners, second four the top four corners.

    Because this is a list of offsets, if all vectors are zero the trilinear interpolation will not modify the mesh, it will just return the original vertex positions.

    lattice corner indices

  • Source Bounds

    BoxSphereBounds

    The original (untransformed) bounds of the source mesh this component was initialized with.


Functions






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